diff --git a/README.md b/README.md index 4a70925..eb0e9c0 100644 --- a/README.md +++ b/README.md @@ -38,6 +38,8 @@ Then copy materials folder to the your mod folder. Your `mat_depthbias_shadowmap` better should be `0.00001`, `mat_slopescaledepthbias_shadowmap` should be `4` and `r_flashlightdepthres` should be more then `2048`. Its only for better visual and you not literally should do that. +If you have `r_flashlightdepthres 4096` then better change `csm_filter` to `0.5` + # How to add this light in your map Copy csm.fgd from fgd folder to bin folder in SDK Base 2013. Add this fgd to your hammer.