From c203d70f6676a2462c6684a6aa524e99587647e0 Mon Sep 17 00:00:00 2001 From: celisej567 <75926135+celisej567@users.noreply.github.com> Date: Mon, 29 Aug 2022 15:27:46 +0300 Subject: [PATCH] Update README.md --- README.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 55ef1f6..ce848a5 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,10 @@ # Fake-CSM-Source-2013 Recreated env_cascade_light from CS GO based on env_projectedtexture and Real CSM GMod addon. --It's not finished yet, but some basic functionality is already there. There are also some issues with lighting orientation, so if you get very strange lighting position behavior then try manually rotating it to the same position as light_environment. +- It's not finished yet, but some basic functionality is already there. There are also some issues with lighting orientation, so if you get very strange lighting position behavior then try manually rotating it to the same position as light_environment. # Features --Partial compatibility with CSGO. +- Partial compatibility with CSGO. # How to make this work in your Source 2013 mod? Copy client and server foldert to your "source code/game" folder, then find client_base/server_base.vpc files in these folders and add `$Include "csm.vpc"` to the top, open createallprojects.bat (or creategameprojects.bat) and add "-f" to the end of the line. After all this stuff you should launch your bat file. @@ -24,6 +24,9 @@ public: Then copy materials folder to the your mod folder. +# How to add this light in your map + + # If you have some problem then go to the [Discord server](https://discord.gg/DaBHDTwAU7) and describe the problem.