-changed csm_second_fov

light orientation still wotks very wierd, but now it works much better
This commit is contained in:
2022-09-03 16:41:28 +03:00
parent d170a72703
commit 5239d15c92
3 changed files with 15 additions and 19 deletions

View File

@@ -8,12 +8,6 @@
[
1 : "Enabled" : 1
]
enableshadows(Choices) : "Enable Shadows" : 0 : "Enables/disables shadows from this projected texture." =
[
0 : "No"
1 : "Yes"
]
lightcolor(color255) : "Light Color" : "255 255 255 200" : "Light Color RGB-Intensity"
cameraspace(integer) : "Camera Space" : 0 : "Angles are interpreted as being relative to camera."