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fixes 2
-changed csm_second_fov light orientation still wotks very wierd, but now it works much better
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@@ -8,12 +8,6 @@
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[
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1 : "Enabled" : 1
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]
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enableshadows(Choices) : "Enable Shadows" : 0 : "Enables/disables shadows from this projected texture." =
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[
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0 : "No"
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1 : "Yes"
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]
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lightcolor(color255) : "Light Color" : "255 255 255 200" : "Light Color RGB-Intensity"
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cameraspace(integer) : "Camera Space" : 0 : "Angles are interpreted as being relative to camera."
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