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@@ -25,4 +25,19 @@
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input Texture(string) : "Change texture"
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input LightColor(color255) : "Set the light color."
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input SetAngles(string) : "Set the sun direction."
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]
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@PointClass base(Angles) iconsprite("editor/light_env.vmt") = light_environment :
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"Sets the color and angle of the light from the sun and sky."
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[
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targetname(string) : "Name"
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pitch(integer) : "Pitch" : 0 : "The downward pitch of the light from the sun. 0 is horizontal, -90 is straight down."
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_light(color255) : "Brightness" : "255 255 255 200"
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_ambient(color255) : "Ambient" : "255 255 255 20"
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_lightHDR(color255) : "BrightnessHDR" : "-1 -1 -1 1"
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_lightscaleHDR(float) : "BrightnessScaleHDR" : "1" : "Amount to scale the light by when compiling for HDR."
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_ambientHDR(color255) : "AmbientHDR" : "-1 -1 -1 1"
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_AmbientScaleHDR(float) : "AmbientScaleHDR" : "1" : "Amount to scale the ambient light by when compiling for hdr."
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pitch(integer) : "Pitch" : 0 : "The downward pitch of the light from the sun. 0 is horizontal, -90 is straight down."
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SunSpreadAngle(float) : "SunSpreadAngle" : 0 : "The angular extent of the sun for casting soft shadows. Higher numbers are more diffuse. 5 is a good starting value."
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]
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