From 1ac720779b8e3100f3f49f89232d61cb12f5accb Mon Sep 17 00:00:00 2001 From: celisej567 <75926135+celisej567@users.noreply.github.com> Date: Sun, 28 Aug 2022 18:15:16 +0300 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index bd7f8e6..6121319 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,8 @@ Recreated env_cascade_light from CS GO based on env_projectedtexture and Real CS # How to make this work in your Source 2013 mod? Copy client and server foldert to your "source code/game" folder, then find client_base/server_base.vpc files in these folders and add "$Include "csm.vpc"" to the top, open createallprojects.bat (or creategameprojects.bat) and add "-f" to the end of the line. After all this stuff you should launch your bat file. +if you can't compile the code then make sure you have lights.h in your project and it has this code: + ```cpp class CEnvLight : public CLight {