mirror of
https://github.com/celisej567/Fake-CSM-Mapbase.git
synced 2026-09-15 20:09:48 +03:00
Angles
-Now You not have to copy pitch from "Pitch" to "Angles" in light_env. -Fixed pitch problems
This commit is contained in:
@@ -78,16 +78,14 @@ void CLightOrigin::Spawn()
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if (pEntity)
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{
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CEnvLight* pEnv = dynamic_cast<CEnvLight*>(pEntity);
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QAngle bb = pEnv->GetAbsAngles();
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SetAbsAngles(bb);
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ConColorMsg(Color(0,230,0), "light_environment Founded!\n");
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SetAbsAngles(QAngle(-90 - pEnv->m_iPitch, pEnv->GetAbsAngles().y, pEnv->GetAbsAngles().z));
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DevMsg("[FAKE CSM] light_environment Founded!\n");
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}
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else
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{
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//Msg("What the fuck? Map dont have light_environment with targetname!");
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ConColorMsg(Color(230, 0, 0), "What the fuck? Map dont have light_environment with targetname!\n");
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DevMsg("[FAKE CSM] Cant find light_environment with targetname!\n");
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}
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}
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}
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@@ -449,7 +447,7 @@ private:
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CEnvCascadeLightThird* ThirdCSM;
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CNetworkVar(bool, m_bState);
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CNetworkVar(float, m_flLightFOV);
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CNetworkVar(bool, EnableAngleFromEnv);
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CNetworkVar(bool, m_bEnableAngleFromEnv);
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CNetworkVar(bool, m_bEnableShadows);
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CNetworkVar(bool, m_bLightOnlyTarget);
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CNetworkVar(bool, m_bLightWorld);
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@@ -485,7 +483,7 @@ DEFINE_KEYFIELD(m_flNearZ, FIELD_FLOAT, "nearz"),
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DEFINE_KEYFIELD(m_flFarZ, FIELD_FLOAT, "farz"),
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DEFINE_KEYFIELD(m_nShadowQuality, FIELD_INTEGER, "shadowquality"),
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DEFINE_FIELD(m_LinearFloatLightColor, FIELD_VECTOR),
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DEFINE_KEYFIELD(EnableAngleFromEnv, FIELD_BOOLEAN, "uselightenvangles"),
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DEFINE_KEYFIELD(m_bEnableAngleFromEnv, FIELD_BOOLEAN, "uselightenvangles"),
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//Inputs
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@@ -538,7 +536,7 @@ CEnvCascadeLight::CEnvCascadeLight(void)
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m_bLightOnlyTarget = false;
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m_bLightWorld = true;
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m_bCameraSpace = false;
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EnableAngleFromEnv = false;
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m_bEnableAngleFromEnv = false;
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Q_strcpy(m_SpotlightTextureName.GetForModify(), "tools\\fakecsm\\mask_center");
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m_nSpotlightTextureFrame = 0;
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@@ -615,20 +613,13 @@ void CEnvCascadeLight::Preparation()
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SetAbsOrigin(Vector(csm_origin->GetAbsOrigin().x, csm_origin->GetAbsOrigin().y, csm_origin->GetAbsOrigin().z + curdist.GetInt()));
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if (EnableAngleFromEnv)
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{
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if (m_bEnableAngleFromEnv)
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csm_origin->angFEnv = true;
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SetLocalAngles(QAngle(90, 0, 0));
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}
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else
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{
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csm_origin->SetAbsAngles(QAngle((GetLocalAngles().x - 90), GetLocalAngles().y, -GetLocalAngles().z));
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SetLocalAngles(QAngle(90, 0, 0));
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DevMsg("CSM using light_environment \n");
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}
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SetLocalAngles(QAngle(90, 0, 0));
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DefaultAngle = csm_origin->GetAbsAngles();
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CurrentAngle = DefaultAngle;
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@@ -638,7 +629,7 @@ void CEnvCascadeLight::Preparation()
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}
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else
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{
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Msg("Main csm entity can't find \"csmorigin\" entity!");
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DevMsg("[FAKE CSM] Main csm entity can't find \"csmorigin\" entity!");
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}
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}
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@@ -654,11 +645,11 @@ void UTIL_ColorStringToLinearFloatColorCSMFake(Vector& color, const char* pStrin
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{
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float tmp[4];
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UTIL_StringToFloatArray(tmp, 4, pString);
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if (tmp[4] <= 0.0f)
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{
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tmp[4] = 255.0f;
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if (tmp[3] <= 0.0f)
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{
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tmp[3] = 255.0f;
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}
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tmp[4] *= (1.0f / 255.0f);
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tmp[3] *= (1.0f / 255.0f);
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color.x = GammaToLinear(tmp[0] * (1.0f / 255.0f)) * tmp[3];
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color.y = GammaToLinear(tmp[1] * (1.0f / 255.0f)) * tmp[3];
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color.z = GammaToLinear(tmp[2] * (1.0f / 255.0f)) * tmp[3];
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@@ -669,6 +660,7 @@ bool CEnvCascadeLight::KeyValue(const char* szKeyName, const char* szValue)
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if (FStrEq(szKeyName, "lightcolor") || FStrEq(szKeyName, "color"))
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{
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float tmp[4];
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UTIL_StringToFloatArray(tmp, 4, szValue);
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m_LightColor.SetR(tmp[0]);
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