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Mapbase v4.2
- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons) - Fixed inconsistent env_projectedtexture state on save/load - Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering) - Moved map-specific file manifest parsing to happen after other entities are created (highly experimental) - Added various misc. code improvements related to debug build and MP branch - Fixed some VScript ammo type-related code forgotten in the previous update - Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position - Added more origin and angles functions for VScript (suggested by krassell)
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@@ -12,7 +12,8 @@ that is always open to contributions.
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Whenever you contribute to the Mapbase repository, you must keep in mind that any contributions
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made could be deployed to all mods utilizing Mapbase, which can include everything from high-profile
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Steam mods to amateur HL2 maps.
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Steam mods to amateur HL2 maps. Many contributions can also end up being available in both SP and MP
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if the contributions are not obviously exclusive to one of the two.
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All contributions must follow the following rules:
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@@ -24,9 +25,8 @@ All contributions must follow the following rules:
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* All content in a contribution must be either already legally open-source or done with the
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full permission of the contribution's original creator(s).
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* A code contribution should typically follow Mapbase's preprocessor conventions unless it's a massive
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feature which makes fundamental changes to several different parts of the code (e.g. reductor's VScript PR).
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When following these standards, all changes should be nested within "#ifdef MAPBASE", "#ifndef MAPBASE", etc.
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* Code contributions are not obliged to follow Mapbase's preprocessor conventions (e.g. #ifdef MAPBASE),
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although it's acceptable.
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If your contribution is accepted, you may be listed in Mapbase's credits:
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https://github.com/mapbase-source/source-sdk-2013/wiki/Mapbase-Credits#Contributors
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