mirror of
https://github.com/celisej567/BCWSsrc.git
synced 2026-09-15 20:12:39 +03:00
Mapbase v2.0; bulk commit
- Added custom map compile tools (vbsp, vvis, vrad) - Changed blink fix (shouldn't change anything in-game) - Added auto-completion to ent_create, npc_create, and the main set of "npc_" debug commands - Added ent_create_aimed, an ent_create equivalent of npc_create_aimed - Made hunters start using the "vs. player" melee animation against smaller NPCs that look weird with the "stab" attack - Added "explosion_sparks" convar, which fixes broken code for giving explosions sparks (disabled by default because of how different it looks) - Made interaction code capable of being dispatched on any entity, not just combat characters - Added npc_barnacle_ignite convar, which lets barnacles be ignited by flares - Fixed certain NPCs getting out of the way for the player when they hate them - Fixed auto-generated "speak" scene responses not using parameters that work on real VCDs - Made "stop_on_nonidle" capable of being used in any mod, not just HL2 episodic mods - Selectable color for ragdoll boogie/point_ragdollboogie - Fixed PickupWeaponInstant not firing weapon pickup outputs - Introduced inputs and keyvalues for "lerping" to math_counter_advanced - Fixed ClearConsole on logic_console - logic_convar should now detect client convars correctly - New NormalizeAngles input on math_vector - logic_modelinfo LookupActivity input - math_generate fixed and expanded to be more like math_counter - Added a WIP game logging system for playtesting maps - Introduced logic_playerinfo, an entity that can read a player's name or ID - Fixed some new filters not working with filter_multi - Added radius pickup spawnflag to func_physbox - Added "Preserve name" spawnflag to weapons - Added cc_achievement_debug message for when an achievement doesn't exist - Made npc_combine_s not speak while in logic_choreographed_scenes - Fixed zombie torsos/legs/headcrabs not being serverside when zombie is forced to server ragdoll - Expanded and cleaned up npc_zombie_custom - Fixed func_commandredirects not cleaning up correctly and sometimes crashing the game - Allowed player squad commands to go through +USE-held objects - Added a bunch of I/O/KV to trigger_waterydeath for better configuration - Changed save comment system to use the chapter title from world properties, and the ability to suppress the title popup that normally results from it - Adjusted game_convar_mod for MP planning - Removed the func_precipitation custom particle/splash code for now, as it was causing problems - Fixed env_global_light not accepting lightcolor - Added "Additional Buttons" to player_speedmod - Added save comment to RPC - Added env_projectedtexture attenuation - Added scripted_sequence OnPreIdleSequence - Added OnCrab to zombies - Added skill_changed game event (may need further testing) - Added a fix for viewmodels flipping under extreme FOV values - Added code that allows mappers to change the skin on shotgunners without it usually flipping back randomly - Fixed a very, very, very major shader performance issue - New SetAbsOrigin/Angles inputs on all entities, analogous to SetLocalOrigin/Angles - Code improvements for I/O involving angles - logic_entity_position improvements/fixes, including a new OutAngles output that outputs the angles on position calls - Alternate collision/player avoidance spawnflag obsoletion enforcement disabled - Enable/DisableHazardLights inputs on the EP2 jalopy, equivalent to the keyvalue - Miscellaneous shader formatting adjustments and fixes - Fixed AlwaysDrawOff on env_projectedtexture not being a valid input
This commit is contained in:
@@ -43,7 +43,11 @@ qboolean noshare;
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qboolean nosubdiv;
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qboolean notjunc;
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qboolean noopt;
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#ifdef MAPBASE
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qboolean noleaktest;
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#else
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qboolean leaktest;
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#endif
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qboolean verboseentities;
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qboolean dumpcollide = false;
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qboolean g_bLowPriority = false;
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@@ -85,182 +89,6 @@ int entity_num;
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node_t *block_nodes[BLOCKS_SPACE+2][BLOCKS_SPACE+2];
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#ifdef MAPBASE
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//-----------------------------------------------------------------------------
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// Manifest stuff
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//-----------------------------------------------------------------------------
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CUtlVector<const char *> g_szManifestFiles;
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bool g_bManifestVerbose = true; // Change to false when testing is over
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#define ManifestMsg(msg, ...) g_bManifestVerbose ? Msg(msg, __VA_ARGS__) : NULL
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#define ManifestWarning(msg, ...) g_bManifestVerbose ? Warning(msg, __VA_ARGS__) : NULL
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void SetManifestFile(char const *file)
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{
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if (g_pFileSystem->FileExists( file ))
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{
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Msg("Manifest file: %s\n", file);
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g_szManifestFiles.AddToTail(file);
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}
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}
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void ZipDirectory(const char *dir, const char *relative, IZip *package, int *filecount)
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{
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ManifestMsg(" MANIFEST: Mounting directory \"%s\"\n", dir);
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FileFindHandle_t handle = NULL;
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const char *file = g_pFullFileSystem->FindFirst(dir, &handle);
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// Prevents us from packaging the folder itself
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//if (file)
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// file = g_pFullFileSystem->FindNext(handle);
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while (file)
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{
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// Don't use hidden files/folders
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if (file[0] != '.')
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{
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char subdir[MAX_PATH];
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Q_strncpy(subdir, dir, strlen(dir) - 1); // Remove wildcard
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Q_ComposeFileName(subdir, file, subdir, sizeof(subdir));
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char subrelative[MAX_PATH];
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Q_strncpy(subrelative, relative, sizeof(subrelative));
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Q_ComposeFileName(subrelative, file, subrelative, sizeof(subrelative));
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if (g_pFullFileSystem->FindIsDirectory(handle))
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{
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// Append wildcard
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Q_ComposeFileName(subdir, "*", subdir, sizeof(subdir));
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// Mount subdirectory
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ZipDirectory(subdir, subrelative, package, filecount);
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}
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else
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{
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// Mount file
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ManifestMsg(" MANIFEST: File \"%s\" packed into BSP at \"%s\"\n", subdir, subrelative);
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*filecount++;
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AddFileToPak(package, subrelative, subdir);
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}
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}
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file = g_pFullFileSystem->FindNext(handle);
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}
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g_pFullFileSystem->FindClose(handle);
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}
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void ParseManifestFile()
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{
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if (g_szManifestFiles.Count() == 0)
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return;
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Msg("Starting pack manifest with %i files\n", g_szManifestFiles.Count());
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int totalfilecount = 0;
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for (int i = 0; i < g_szManifestFiles.Count(); i++)
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{
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FileHandle_t manifestfile = g_pFileSystem->Open( g_szManifestFiles[i], "rb" );
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if (!manifestfile)
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{
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Warning("Manifest file \"%s\" cannot be read!\n", g_szManifestFiles[i]);
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continue;
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}
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//FileHandle_t curfile;
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bool curfile;
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char buf[1024];
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char *scan;
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int filecount = 0;
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bool fullpath = false;
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while ( CmdLib_FGets( buf, sizeof( buf ), manifestfile ) )
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{
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scan = buf;
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// Check if it's an actual path or just relative
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fullpath = (scan[0] == '#');
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if (fullpath)
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scan += 1;
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else
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{
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char file[128];
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Q_strncpy(file, scan, sizeof(file));
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char path[_MAX_PATH];
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Q_ExtractFilePath(source, path, sizeof(path));
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sprintf(scan, "%s%s", path, file);
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}
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bool inquotes = (scan[0] == '"');
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int namelength;
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if (inquotes)
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{
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scan += 1;
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namelength = strcspn( scan, "\"" );
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}
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else
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{
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namelength = strcspn( scan, " \t" );
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}
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char filename[FILENAME_MAX];
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Q_strncpy(filename, scan, namelength + 1);
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scan += (namelength + inquotes);
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scan += strspn(scan, " \t");
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// Remove any quotes in the internal path.
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// The fact they're actually optional in the second path is irrelevant.
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if (scan[0] == '"')
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{
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scan[0] = '\0';
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if (scan[strlen(scan) - 1] == '"')
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scan[strlen(scan) - 1] = '\0';
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}
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curfile = g_pFileSystem->FileExists(filename);
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if (curfile)
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{
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// Assume internal file is a directory if no extension
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if (Q_GetFileExtension(scan) == NULL)
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Q_ComposeFileName(scan, filename, scan, sizeof(filename));
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ManifestMsg(" MANIFEST: File \"%s\" packed into BSP at \"%s\"\n", filename, scan);
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filecount++;
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AddFileToPak(GetPakFile(), scan, filename);
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}
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else if (g_pFullFileSystem->IsDirectory(filename))
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{
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// Append wildcard
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if (!Q_strstr(filename, "*"))
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Q_ComposeFileName(filename, "*", filename, sizeof(filename));
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// Internal path must be a directory
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if (scan[0] == NULL || Q_GetFileExtension(scan) == NULL)
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ZipDirectory(filename, scan, GetPakFile(), &filecount);
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else
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Warning("\n MANIFEST WARNING: Directory \"%s\" tried to pack to a file!\nIf you are not trying to package a directory to the BSP, add an extension to \"%s\".\nIf you are trying to package a directory, remove the extension from \"%s\".\n\n", filename, filename, scan);
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}
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else
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{
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Warning(" MANIFEST WARNING: File \"%s\" does not exist!\n", filename);
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}
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}
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if (filecount > 0)
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ManifestMsg("%i file(s) packed from manifest %s\n", filecount, g_szManifestFiles[i]);
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else
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ManifestWarning("*** No files zipped from manifest %s!\n ***", g_szManifestFiles[i]);
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totalfilecount += filecount;
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g_pFileSystem->Close( manifestfile );
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}
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Msg("%i total file(s) packed from manifests\n", totalfilecount);
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}
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#endif
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//-----------------------------------------------------------------------------
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// Assign occluder areas (must happen *after* the world model is processed)
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//-----------------------------------------------------------------------------
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@@ -473,7 +301,11 @@ void ProcessWorldModel (void)
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Warning( ("**** leaked ****\n") );
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leaked = true;
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LeakFile (tree);
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#ifdef MAPBASE
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if (!noleaktest)
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#else
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if (leaktest)
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#endif
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{
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Warning( ("--- MAP LEAKED ---\n") );
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exit (0);
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@@ -1178,11 +1010,19 @@ int RunVBSP( int argc, char **argv )
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Msg ("microvolume = %f\n", microvolume);
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i++;
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}
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#ifdef MAPBASE
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else if (!Q_stricmp(argv[i], "-noleaktest"))
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{
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Msg ("noleaktest = true\n");
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noleaktest = true;
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}
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#else
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else if (!Q_stricmp(argv[i], "-leaktest"))
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{
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Msg ("leaktest = true\n");
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leaktest = true;
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}
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#endif
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else if (!Q_stricmp(argv[i], "-verboseentities"))
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{
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Msg ("verboseentities = true\n");
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@@ -1316,19 +1156,10 @@ int RunVBSP( int argc, char **argv )
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EnableFullMinidumps( true );
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}
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#ifdef MAPBASE
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else if ( !Q_stricmp( argv[i], "-deletecubemaps" ) )
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else if ( !Q_stricmp( argv[i], "-nodefaultcubemap" ) )
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{
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g_bNoDefaultCubemaps = true;
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}
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else if ( !Q_stricmp( argv[i], "-manifest" ) )
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{
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SetManifestFile(argv[i+1]);
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i++;
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}
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else if ( !Q_stricmp( argv[i], "-manifest_verbose" ) )
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{
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g_bManifestVerbose = true;
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}
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#endif
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else if (argv[i][0] == '-')
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{
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@@ -1445,13 +1276,6 @@ int RunVBSP( int argc, char **argv )
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ThreadSetDefault ();
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numthreads = 1; // multiple threads aren't helping...
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#ifdef MAPBASE
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// Any additional files to pack?
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char ManifestFile[512];
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_snprintf( ManifestFile, sizeof(ManifestFile), "%s_zipmanifest.txt", source );
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SetManifestFile(ManifestFile);
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#endif
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// Setup the logfile.
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char logFile[512];
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_snprintf( logFile, sizeof(logFile), "%s.log", source );
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@@ -1568,11 +1392,6 @@ int RunVBSP( int argc, char **argv )
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AddBufferToPak( GetPakFile(), "stale.txt", "stale", strlen( "stale" ) + 1, false );
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}
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#ifdef MAPBASE
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// Is this a good place for this?
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ParseManifestFile();
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#endif
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LoadMapFile (name);
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WorldVertexTransitionFixup();
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if( ( g_nDXLevel == 0 ) || ( g_nDXLevel >= 70 ) )
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