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Mapbase v2.1
- Fixed parallax corrected cubemaps not working when cubemaps are disabled - Fixed a crash with some new script_intro code - Fixed item_health/suitcharger not emptying or using correct animation with keyvalue charge - Added a new "Always touchable" spawnflag for weapons and items that should disregard obstructions - Added "OnFoundNPC" output on scripted_sequence for when a NPC starts moving to play the script - Fixed npc_snipers not working when parented or not working when attacking parented targets - Changed "ai_nographrebuildmessage" to "ai_norebuildgraphmessage" to reduce confusion and increase visibility (it is assumed nobody was using it before, at least not in a compatibility-breaking way) - Added damage bit modification to filter_damage_mod - Added Add/RemoveSolidFlags input to all entities + added "Collide with owner" solid flag from the VDC - Added custom model support to item_health/suitcharger
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@@ -177,6 +177,9 @@ void InitParamsLightmappedGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** pa
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if( !g_pConfig->UseSpecular() && params[info.m_nEnvmap]->IsDefined() && params[info.m_nBaseTexture]->IsDefined() )
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{
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params[info.m_nEnvmap]->SetUndefined();
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#ifdef PARALLAX_CORRECTED_CUBEMAPS
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params[info.m_nEnvmapParallax]->SetUndefined();
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#endif
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}
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if( !params[info.m_nBaseTextureNoEnvmap]->IsDefined() )
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