Mapbase v2.1

- Fixed parallax corrected cubemaps not working when cubemaps are disabled
- Fixed a crash with some new script_intro code
- Fixed item_health/suitcharger not emptying or using correct animation with keyvalue charge
- Added a new "Always touchable" spawnflag for weapons and items that should disregard obstructions
- Added "OnFoundNPC" output on scripted_sequence for when a NPC starts moving to play the script
- Fixed npc_snipers not working when parented or not working when attacking parented targets
- Changed "ai_nographrebuildmessage" to "ai_norebuildgraphmessage" to reduce confusion and increase visibility (it is assumed nobody was using it before, at least not in a compatibility-breaking way)
- Added damage bit modification to filter_damage_mod
- Added Add/RemoveSolidFlags input to all entities + added "Collide with owner" solid flag from the VDC
- Added custom model support to item_health/suitcharger
This commit is contained in:
Blixibon
2019-12-18 00:15:59 +00:00
parent dc7f20acc8
commit b8611071c5
19 changed files with 188 additions and 25 deletions

View File

@@ -177,6 +177,9 @@ void InitParamsLightmappedGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** pa
if( !g_pConfig->UseSpecular() && params[info.m_nEnvmap]->IsDefined() && params[info.m_nBaseTexture]->IsDefined() )
{
params[info.m_nEnvmap]->SetUndefined();
#ifdef PARALLAX_CORRECTED_CUBEMAPS
params[info.m_nEnvmapParallax]->SetUndefined();
#endif
}
if( !params[info.m_nBaseTextureNoEnvmap]->IsDefined() )