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https://github.com/celisej567/BCWSsrc.git
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Mapbase v5.1
- Fixed a major oversight in Source 2013 which was causing some code to think all logic entities were worldspawn - Added WIP background nodraw for point_cameras set to not draw skybox at all - Fixed map-specific talker not flushing on restore - Added optional HUD hint to code-based game instructor hints - Added workaround for suspicious crashes in HL2 NPC rappelling code (reported by 1upD) - Made antlions summoned by npc_antlionguard report as dead when removed with the "Kill" input - Fixed math_mod not saving mod value (reported by Klems) - Added SDK_WindowImposter, which uses the SteamPipe cubemap bug workaround and includes support for parallax corrected cubemaps - Updated thirdpartylegalnotices.txt to mention the Squirrel API - Fixed incorrect type checking for script instances in VScript - Added a bunch of new misc. VScript constants - Added a few new base VScript functions - Added a separate "Clientside Script Language" keyvalue to worldspawn for VScript, allowing client scripts to use a different language from server scripts - Fixed worldspawn crashing the game when running entity scripts (reported by krassell) - Fixed manifests creating a second worldspawn, allowing them to function properly in HL2 - Added tons of remapping-related fixes for instances and manifests, including node IDs and overlay remapping - Added a keyvalue to func_instance which allows vector axis lines to be remapped properly - Added support for manifest root path instances in VBSP - Added missing PrintBrushContents() contents to VBSP - Added -nohiddenmaps parameter - Made manifest cordon somewhat functional
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@@ -60,6 +60,7 @@ bool g_NodrawTriggers = false;
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bool g_DisableWaterLighting = false;
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bool g_bAllowDetailCracks = false;
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bool g_bNoVirtualMesh = false;
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bool g_bNoHiddenManifestMaps = false;
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#ifdef MAPBASE
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bool g_bNoDefaultCubemaps = true;
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bool g_bSkyboxCubemaps = false;
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@@ -1157,6 +1158,10 @@ int RunVBSP( int argc, char **argv )
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{
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EnableFullMinidumps( true );
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}
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else if ( !Q_stricmp( argv[i], "-nohiddenmaps" ) )
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{
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g_bNoHiddenManifestMaps = true;
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}
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#ifdef MAPBASE
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// Thanks to Mapbase's shader changes, default all-black cubemaps are no longer needed.
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// The command has been switched from "-nodefaultcubemap" to "-defaultcubemap",
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@@ -1264,6 +1269,7 @@ int RunVBSP( int argc, char **argv )
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" -nox360 : Disable generation Xbox360 version of vsp (default)\n"
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" -replacematerials : Substitute materials according to materialsub.txt in content\\maps\n"
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" -FullMinidumps : Write large minidumps on crash.\n"
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" -nohiddenmaps : Exclude manifest maps if they are currently hidden.\n"
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);
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}
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