Mapbase v4.0

- Fixed SDK_Refract and SDK_Water not using new cubemap method
- Added missing .inc files for SDK_ShatteredGlass
- Updated gitignore
- Fixed parallax corrected cubemaps sometimes causing VBSP to crash
- Added spawnflag to npc_headcrab which can prevent a headcrab from drowning
- Added spawnflag to npc_headcrab which can prevent a headcrab from instantly dying to a melee weapon
This commit is contained in:
Blixibon
2020-06-13 20:45:37 +00:00
parent af85131deb
commit a7e23e46e9
12 changed files with 1103 additions and 33 deletions

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@@ -72,6 +72,10 @@ ConVar g_debug_headcrab( "g_debug_headcrab", "0", FCVAR_CHEAT );
//------------------------------------
#define SF_HEADCRAB_START_HIDDEN (1 << 16)
#define SF_HEADCRAB_START_HANGING (1 << 17)
#ifdef MAPBASE
#define SF_HEADCRAB_DONT_DROWN (1 << 18)
#define SF_HEADCRAB_NO_MELEE_INSTAKILL (1 << 19)
#endif
//-----------------------------------------------------------------------------
@@ -1045,7 +1049,11 @@ void CBaseHeadcrab::GatherConditions( void )
BaseClass::GatherConditions();
#ifdef MAPBASE
if (GetWaterLevel() > 1 && m_lifeState == LIFE_ALIVE && !HasSpawnFlags( SF_HEADCRAB_DONT_DROWN ))
#else
if( m_lifeState == LIFE_ALIVE && GetWaterLevel() > 1 )
#endif
{
// Start Drowning!
SetCondition( COND_HEADCRAB_IN_WATER );
@@ -1725,7 +1733,12 @@ int CBaseHeadcrab::OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo )
//
// Certain death from melee bludgeon weapons!
//
#ifdef MAPBASE
// (unless the mapper said no)
if ( info.GetDamageType() & DMG_CLUB && !HasSpawnFlags( SF_HEADCRAB_NO_MELEE_INSTAKILL ) )
#else
if ( info.GetDamageType() & DMG_CLUB )
#endif
{
info.SetDamage( m_iHealth );
}

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@@ -0,0 +1,212 @@
#include "shaderlib/cshader.h"
class sdk_shatteredglass_ps20_Static_Index
{
private:
int m_nCUBEMAP;
#ifdef _DEBUG
bool m_bCUBEMAP;
#endif
public:
void SetCUBEMAP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCUBEMAP = i;
#ifdef _DEBUG
m_bCUBEMAP = true;
#endif
}
void SetCUBEMAP( bool i )
{
m_nCUBEMAP = i ? 1 : 0;
#ifdef _DEBUG
m_bCUBEMAP = true;
#endif
}
private:
int m_nVERTEXCOLOR;
#ifdef _DEBUG
bool m_bVERTEXCOLOR;
#endif
public:
void SetVERTEXCOLOR( int i )
{
Assert( i >= 0 && i <= 1 );
m_nVERTEXCOLOR = i;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif
}
void SetVERTEXCOLOR( bool i )
{
m_nVERTEXCOLOR = i ? 1 : 0;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif
}
private:
int m_nENVMAPMASK;
#ifdef _DEBUG
bool m_bENVMAPMASK;
#endif
public:
void SetENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nENVMAPMASK = i;
#ifdef _DEBUG
m_bENVMAPMASK = true;
#endif
}
void SetENVMAPMASK( bool i )
{
m_nENVMAPMASK = i ? 1 : 0;
#ifdef _DEBUG
m_bENVMAPMASK = true;
#endif
}
private:
int m_nBASEALPHAENVMAPMASK;
#ifdef _DEBUG
bool m_bBASEALPHAENVMAPMASK;
#endif
public:
void SetBASEALPHAENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBASEALPHAENVMAPMASK = i;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = true;
#endif
}
void SetBASEALPHAENVMAPMASK( bool i )
{
m_nBASEALPHAENVMAPMASK = i ? 1 : 0;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = true;
#endif
}
private:
int m_nHDRTYPE;
#ifdef _DEBUG
bool m_bHDRTYPE;
#endif
public:
void SetHDRTYPE( int i )
{
Assert( i >= 0 && i <= 2 );
m_nHDRTYPE = i;
#ifdef _DEBUG
m_bHDRTYPE = true;
#endif
}
void SetHDRTYPE( bool i )
{
m_nHDRTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bHDRTYPE = true;
#endif
}
private:
int m_nPARALLAXCORRECT;
#ifdef _DEBUG
bool m_bPARALLAXCORRECT;
#endif
public:
void SetPARALLAXCORRECT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPARALLAXCORRECT = i;
#ifdef _DEBUG
m_bPARALLAXCORRECT = true;
#endif
}
void SetPARALLAXCORRECT( bool i )
{
m_nPARALLAXCORRECT = i ? 1 : 0;
#ifdef _DEBUG
m_bPARALLAXCORRECT = true;
#endif
}
public:
sdk_shatteredglass_ps20_Static_Index( )
{
#ifdef _DEBUG
m_bCUBEMAP = false;
#endif // _DEBUG
m_nCUBEMAP = 0;
#ifdef _DEBUG
m_bVERTEXCOLOR = false;
#endif // _DEBUG
m_nVERTEXCOLOR = 0;
#ifdef _DEBUG
m_bENVMAPMASK = false;
#endif // _DEBUG
m_nENVMAPMASK = 0;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = false;
#endif // _DEBUG
m_nBASEALPHAENVMAPMASK = 0;
#ifdef _DEBUG
m_bHDRTYPE = false;
#endif // _DEBUG
m_nHDRTYPE = 0;
#ifdef _DEBUG
m_bPARALLAXCORRECT = false;
#endif // _DEBUG
m_nPARALLAXCORRECT = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bCUBEMAP && m_bVERTEXCOLOR && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bHDRTYPE && m_bPARALLAXCORRECT;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nCUBEMAP ) + ( 4 * m_nVERTEXCOLOR ) + ( 8 * m_nENVMAPMASK ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + ( 32 * m_nHDRTYPE ) + ( 96 * m_nPARALLAXCORRECT ) + 0;
}
};
#define shaderStaticTest_sdk_shatteredglass_ps20 psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_PARALLAXCORRECT + 0
class sdk_shatteredglass_ps20_Dynamic_Index
{
private:
int m_nPIXELFOGTYPE;
#ifdef _DEBUG
bool m_bPIXELFOGTYPE;
#endif
public:
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
void SetPIXELFOGTYPE( bool i )
{
m_nPIXELFOGTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
public:
sdk_shatteredglass_ps20_Dynamic_Index()
{
#ifdef _DEBUG
m_bPIXELFOGTYPE = false;
#endif // _DEBUG
m_nPIXELFOGTYPE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nPIXELFOGTYPE ) + 0;
}
};
#define shaderDynamicTest_sdk_shatteredglass_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0

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@@ -0,0 +1,212 @@
#include "shaderlib/cshader.h"
class sdk_shatteredglass_ps20b_Static_Index
{
private:
int m_nCUBEMAP;
#ifdef _DEBUG
bool m_bCUBEMAP;
#endif
public:
void SetCUBEMAP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCUBEMAP = i;
#ifdef _DEBUG
m_bCUBEMAP = true;
#endif
}
void SetCUBEMAP( bool i )
{
m_nCUBEMAP = i ? 1 : 0;
#ifdef _DEBUG
m_bCUBEMAP = true;
#endif
}
private:
int m_nVERTEXCOLOR;
#ifdef _DEBUG
bool m_bVERTEXCOLOR;
#endif
public:
void SetVERTEXCOLOR( int i )
{
Assert( i >= 0 && i <= 1 );
m_nVERTEXCOLOR = i;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif
}
void SetVERTEXCOLOR( bool i )
{
m_nVERTEXCOLOR = i ? 1 : 0;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif
}
private:
int m_nENVMAPMASK;
#ifdef _DEBUG
bool m_bENVMAPMASK;
#endif
public:
void SetENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nENVMAPMASK = i;
#ifdef _DEBUG
m_bENVMAPMASK = true;
#endif
}
void SetENVMAPMASK( bool i )
{
m_nENVMAPMASK = i ? 1 : 0;
#ifdef _DEBUG
m_bENVMAPMASK = true;
#endif
}
private:
int m_nBASEALPHAENVMAPMASK;
#ifdef _DEBUG
bool m_bBASEALPHAENVMAPMASK;
#endif
public:
void SetBASEALPHAENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBASEALPHAENVMAPMASK = i;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = true;
#endif
}
void SetBASEALPHAENVMAPMASK( bool i )
{
m_nBASEALPHAENVMAPMASK = i ? 1 : 0;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = true;
#endif
}
private:
int m_nHDRTYPE;
#ifdef _DEBUG
bool m_bHDRTYPE;
#endif
public:
void SetHDRTYPE( int i )
{
Assert( i >= 0 && i <= 2 );
m_nHDRTYPE = i;
#ifdef _DEBUG
m_bHDRTYPE = true;
#endif
}
void SetHDRTYPE( bool i )
{
m_nHDRTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bHDRTYPE = true;
#endif
}
private:
int m_nPARALLAXCORRECT;
#ifdef _DEBUG
bool m_bPARALLAXCORRECT;
#endif
public:
void SetPARALLAXCORRECT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPARALLAXCORRECT = i;
#ifdef _DEBUG
m_bPARALLAXCORRECT = true;
#endif
}
void SetPARALLAXCORRECT( bool i )
{
m_nPARALLAXCORRECT = i ? 1 : 0;
#ifdef _DEBUG
m_bPARALLAXCORRECT = true;
#endif
}
public:
sdk_shatteredglass_ps20b_Static_Index( )
{
#ifdef _DEBUG
m_bCUBEMAP = false;
#endif // _DEBUG
m_nCUBEMAP = 0;
#ifdef _DEBUG
m_bVERTEXCOLOR = false;
#endif // _DEBUG
m_nVERTEXCOLOR = 0;
#ifdef _DEBUG
m_bENVMAPMASK = false;
#endif // _DEBUG
m_nENVMAPMASK = 0;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = false;
#endif // _DEBUG
m_nBASEALPHAENVMAPMASK = 0;
#ifdef _DEBUG
m_bHDRTYPE = false;
#endif // _DEBUG
m_nHDRTYPE = 0;
#ifdef _DEBUG
m_bPARALLAXCORRECT = false;
#endif // _DEBUG
m_nPARALLAXCORRECT = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bCUBEMAP && m_bVERTEXCOLOR && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bHDRTYPE && m_bPARALLAXCORRECT;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nCUBEMAP ) + ( 4 * m_nVERTEXCOLOR ) + ( 8 * m_nENVMAPMASK ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + ( 32 * m_nHDRTYPE ) + ( 96 * m_nPARALLAXCORRECT ) + 0;
}
};
#define shaderStaticTest_sdk_shatteredglass_ps20b psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_PARALLAXCORRECT + 0
class sdk_shatteredglass_ps20b_Dynamic_Index
{
private:
int m_nPIXELFOGTYPE;
#ifdef _DEBUG
bool m_bPIXELFOGTYPE;
#endif
public:
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
void SetPIXELFOGTYPE( bool i )
{
m_nPIXELFOGTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
public:
sdk_shatteredglass_ps20b_Dynamic_Index()
{
#ifdef _DEBUG
m_bPIXELFOGTYPE = false;
#endif // _DEBUG
m_nPIXELFOGTYPE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nPIXELFOGTYPE ) + 0;
}
};
#define shaderDynamicTest_sdk_shatteredglass_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0

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@@ -0,0 +1,87 @@
#include "shaderlib/cshader.h"
class sdk_shatteredglass_vs20_Static_Index
{
private:
int m_nENVMAP_MASK;
#ifdef _DEBUG
bool m_bENVMAP_MASK;
#endif
public:
void SetENVMAP_MASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nENVMAP_MASK = i;
#ifdef _DEBUG
m_bENVMAP_MASK = true;
#endif
}
void SetENVMAP_MASK( bool i )
{
m_nENVMAP_MASK = i ? 1 : 0;
#ifdef _DEBUG
m_bENVMAP_MASK = true;
#endif
}
public:
sdk_shatteredglass_vs20_Static_Index( )
{
#ifdef _DEBUG
m_bENVMAP_MASK = false;
#endif // _DEBUG
m_nENVMAP_MASK = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bENVMAP_MASK;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nENVMAP_MASK ) + 0;
}
};
#define shaderStaticTest_sdk_shatteredglass_vs20 vsh_forgot_to_set_static_ENVMAP_MASK + 0
class sdk_shatteredglass_vs20_Dynamic_Index
{
private:
int m_nDOWATERFOG;
#ifdef _DEBUG
bool m_bDOWATERFOG;
#endif
public:
void SetDOWATERFOG( int i )
{
Assert( i >= 0 && i <= 1 );
m_nDOWATERFOG = i;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif
}
void SetDOWATERFOG( bool i )
{
m_nDOWATERFOG = i ? 1 : 0;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif
}
public:
sdk_shatteredglass_vs20_Dynamic_Index()
{
#ifdef _DEBUG
m_bDOWATERFOG = false;
#endif // _DEBUG
m_nDOWATERFOG = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bDOWATERFOG;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nDOWATERFOG ) + 0;
}
};
#define shaderDynamicTest_sdk_shatteredglass_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + 0

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@@ -0,0 +1,212 @@
#include "shaderlib/cshader.h"
class sdk_shatteredglass_ps20_Static_Index
{
private:
int m_nCUBEMAP;
#ifdef _DEBUG
bool m_bCUBEMAP;
#endif
public:
void SetCUBEMAP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCUBEMAP = i;
#ifdef _DEBUG
m_bCUBEMAP = true;
#endif
}
void SetCUBEMAP( bool i )
{
m_nCUBEMAP = i ? 1 : 0;
#ifdef _DEBUG
m_bCUBEMAP = true;
#endif
}
private:
int m_nVERTEXCOLOR;
#ifdef _DEBUG
bool m_bVERTEXCOLOR;
#endif
public:
void SetVERTEXCOLOR( int i )
{
Assert( i >= 0 && i <= 1 );
m_nVERTEXCOLOR = i;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif
}
void SetVERTEXCOLOR( bool i )
{
m_nVERTEXCOLOR = i ? 1 : 0;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif
}
private:
int m_nENVMAPMASK;
#ifdef _DEBUG
bool m_bENVMAPMASK;
#endif
public:
void SetENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nENVMAPMASK = i;
#ifdef _DEBUG
m_bENVMAPMASK = true;
#endif
}
void SetENVMAPMASK( bool i )
{
m_nENVMAPMASK = i ? 1 : 0;
#ifdef _DEBUG
m_bENVMAPMASK = true;
#endif
}
private:
int m_nBASEALPHAENVMAPMASK;
#ifdef _DEBUG
bool m_bBASEALPHAENVMAPMASK;
#endif
public:
void SetBASEALPHAENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBASEALPHAENVMAPMASK = i;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = true;
#endif
}
void SetBASEALPHAENVMAPMASK( bool i )
{
m_nBASEALPHAENVMAPMASK = i ? 1 : 0;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = true;
#endif
}
private:
int m_nHDRTYPE;
#ifdef _DEBUG
bool m_bHDRTYPE;
#endif
public:
void SetHDRTYPE( int i )
{
Assert( i >= 0 && i <= 2 );
m_nHDRTYPE = i;
#ifdef _DEBUG
m_bHDRTYPE = true;
#endif
}
void SetHDRTYPE( bool i )
{
m_nHDRTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bHDRTYPE = true;
#endif
}
private:
int m_nPARALLAXCORRECT;
#ifdef _DEBUG
bool m_bPARALLAXCORRECT;
#endif
public:
void SetPARALLAXCORRECT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPARALLAXCORRECT = i;
#ifdef _DEBUG
m_bPARALLAXCORRECT = true;
#endif
}
void SetPARALLAXCORRECT( bool i )
{
m_nPARALLAXCORRECT = i ? 1 : 0;
#ifdef _DEBUG
m_bPARALLAXCORRECT = true;
#endif
}
public:
sdk_shatteredglass_ps20_Static_Index( )
{
#ifdef _DEBUG
m_bCUBEMAP = false;
#endif // _DEBUG
m_nCUBEMAP = 0;
#ifdef _DEBUG
m_bVERTEXCOLOR = false;
#endif // _DEBUG
m_nVERTEXCOLOR = 0;
#ifdef _DEBUG
m_bENVMAPMASK = false;
#endif // _DEBUG
m_nENVMAPMASK = 0;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = false;
#endif // _DEBUG
m_nBASEALPHAENVMAPMASK = 0;
#ifdef _DEBUG
m_bHDRTYPE = false;
#endif // _DEBUG
m_nHDRTYPE = 0;
#ifdef _DEBUG
m_bPARALLAXCORRECT = false;
#endif // _DEBUG
m_nPARALLAXCORRECT = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bCUBEMAP && m_bVERTEXCOLOR && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bHDRTYPE && m_bPARALLAXCORRECT;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nCUBEMAP ) + ( 4 * m_nVERTEXCOLOR ) + ( 8 * m_nENVMAPMASK ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + ( 32 * m_nHDRTYPE ) + ( 96 * m_nPARALLAXCORRECT ) + 0;
}
};
#define shaderStaticTest_sdk_shatteredglass_ps20 psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_PARALLAXCORRECT + 0
class sdk_shatteredglass_ps20_Dynamic_Index
{
private:
int m_nPIXELFOGTYPE;
#ifdef _DEBUG
bool m_bPIXELFOGTYPE;
#endif
public:
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
void SetPIXELFOGTYPE( bool i )
{
m_nPIXELFOGTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
public:
sdk_shatteredglass_ps20_Dynamic_Index()
{
#ifdef _DEBUG
m_bPIXELFOGTYPE = false;
#endif // _DEBUG
m_nPIXELFOGTYPE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nPIXELFOGTYPE ) + 0;
}
};
#define shaderDynamicTest_sdk_shatteredglass_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0

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@@ -0,0 +1,212 @@
#include "shaderlib/cshader.h"
class sdk_shatteredglass_ps20b_Static_Index
{
private:
int m_nCUBEMAP;
#ifdef _DEBUG
bool m_bCUBEMAP;
#endif
public:
void SetCUBEMAP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCUBEMAP = i;
#ifdef _DEBUG
m_bCUBEMAP = true;
#endif
}
void SetCUBEMAP( bool i )
{
m_nCUBEMAP = i ? 1 : 0;
#ifdef _DEBUG
m_bCUBEMAP = true;
#endif
}
private:
int m_nVERTEXCOLOR;
#ifdef _DEBUG
bool m_bVERTEXCOLOR;
#endif
public:
void SetVERTEXCOLOR( int i )
{
Assert( i >= 0 && i <= 1 );
m_nVERTEXCOLOR = i;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif
}
void SetVERTEXCOLOR( bool i )
{
m_nVERTEXCOLOR = i ? 1 : 0;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif
}
private:
int m_nENVMAPMASK;
#ifdef _DEBUG
bool m_bENVMAPMASK;
#endif
public:
void SetENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nENVMAPMASK = i;
#ifdef _DEBUG
m_bENVMAPMASK = true;
#endif
}
void SetENVMAPMASK( bool i )
{
m_nENVMAPMASK = i ? 1 : 0;
#ifdef _DEBUG
m_bENVMAPMASK = true;
#endif
}
private:
int m_nBASEALPHAENVMAPMASK;
#ifdef _DEBUG
bool m_bBASEALPHAENVMAPMASK;
#endif
public:
void SetBASEALPHAENVMAPMASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBASEALPHAENVMAPMASK = i;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = true;
#endif
}
void SetBASEALPHAENVMAPMASK( bool i )
{
m_nBASEALPHAENVMAPMASK = i ? 1 : 0;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = true;
#endif
}
private:
int m_nHDRTYPE;
#ifdef _DEBUG
bool m_bHDRTYPE;
#endif
public:
void SetHDRTYPE( int i )
{
Assert( i >= 0 && i <= 2 );
m_nHDRTYPE = i;
#ifdef _DEBUG
m_bHDRTYPE = true;
#endif
}
void SetHDRTYPE( bool i )
{
m_nHDRTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bHDRTYPE = true;
#endif
}
private:
int m_nPARALLAXCORRECT;
#ifdef _DEBUG
bool m_bPARALLAXCORRECT;
#endif
public:
void SetPARALLAXCORRECT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPARALLAXCORRECT = i;
#ifdef _DEBUG
m_bPARALLAXCORRECT = true;
#endif
}
void SetPARALLAXCORRECT( bool i )
{
m_nPARALLAXCORRECT = i ? 1 : 0;
#ifdef _DEBUG
m_bPARALLAXCORRECT = true;
#endif
}
public:
sdk_shatteredglass_ps20b_Static_Index( )
{
#ifdef _DEBUG
m_bCUBEMAP = false;
#endif // _DEBUG
m_nCUBEMAP = 0;
#ifdef _DEBUG
m_bVERTEXCOLOR = false;
#endif // _DEBUG
m_nVERTEXCOLOR = 0;
#ifdef _DEBUG
m_bENVMAPMASK = false;
#endif // _DEBUG
m_nENVMAPMASK = 0;
#ifdef _DEBUG
m_bBASEALPHAENVMAPMASK = false;
#endif // _DEBUG
m_nBASEALPHAENVMAPMASK = 0;
#ifdef _DEBUG
m_bHDRTYPE = false;
#endif // _DEBUG
m_nHDRTYPE = 0;
#ifdef _DEBUG
m_bPARALLAXCORRECT = false;
#endif // _DEBUG
m_nPARALLAXCORRECT = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bCUBEMAP && m_bVERTEXCOLOR && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bHDRTYPE && m_bPARALLAXCORRECT;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nCUBEMAP ) + ( 4 * m_nVERTEXCOLOR ) + ( 8 * m_nENVMAPMASK ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + ( 32 * m_nHDRTYPE ) + ( 96 * m_nPARALLAXCORRECT ) + 0;
}
};
#define shaderStaticTest_sdk_shatteredglass_ps20b psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_PARALLAXCORRECT + 0
class sdk_shatteredglass_ps20b_Dynamic_Index
{
private:
int m_nPIXELFOGTYPE;
#ifdef _DEBUG
bool m_bPIXELFOGTYPE;
#endif
public:
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
void SetPIXELFOGTYPE( bool i )
{
m_nPIXELFOGTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
public:
sdk_shatteredglass_ps20b_Dynamic_Index()
{
#ifdef _DEBUG
m_bPIXELFOGTYPE = false;
#endif // _DEBUG
m_nPIXELFOGTYPE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nPIXELFOGTYPE ) + 0;
}
};
#define shaderDynamicTest_sdk_shatteredglass_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0

View File

@@ -0,0 +1,87 @@
#include "shaderlib/cshader.h"
class sdk_shatteredglass_vs20_Static_Index
{
private:
int m_nENVMAP_MASK;
#ifdef _DEBUG
bool m_bENVMAP_MASK;
#endif
public:
void SetENVMAP_MASK( int i )
{
Assert( i >= 0 && i <= 1 );
m_nENVMAP_MASK = i;
#ifdef _DEBUG
m_bENVMAP_MASK = true;
#endif
}
void SetENVMAP_MASK( bool i )
{
m_nENVMAP_MASK = i ? 1 : 0;
#ifdef _DEBUG
m_bENVMAP_MASK = true;
#endif
}
public:
sdk_shatteredglass_vs20_Static_Index( )
{
#ifdef _DEBUG
m_bENVMAP_MASK = false;
#endif // _DEBUG
m_nENVMAP_MASK = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bENVMAP_MASK;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nENVMAP_MASK ) + 0;
}
};
#define shaderStaticTest_sdk_shatteredglass_vs20 vsh_forgot_to_set_static_ENVMAP_MASK + 0
class sdk_shatteredglass_vs20_Dynamic_Index
{
private:
int m_nDOWATERFOG;
#ifdef _DEBUG
bool m_bDOWATERFOG;
#endif
public:
void SetDOWATERFOG( int i )
{
Assert( i >= 0 && i <= 1 );
m_nDOWATERFOG = i;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif
}
void SetDOWATERFOG( bool i )
{
m_nDOWATERFOG = i ? 1 : 0;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif
}
public:
sdk_shatteredglass_vs20_Dynamic_Index()
{
#ifdef _DEBUG
m_bDOWATERFOG = false;
#endif // _DEBUG
m_nDOWATERFOG = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bDOWATERFOG;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nDOWATERFOG ) + 0;
}
};
#define shaderDynamicTest_sdk_shatteredglass_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + 0

View File

@@ -76,6 +76,19 @@ void InitRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, Refract_DX9
if( params[info.m_nEnvmap]->IsDefined() )
{
pShader->LoadCubeMap( info.m_nEnvmap, TEXTUREFLAGS_SRGB );
#ifdef MAPBASE
if (mat_specular_disable_on_missing.GetBool())
{
// Revert to defaultcubemap when the envmap texture is missing
// (should be equivalent to toolsblack in Mapbase)
if (!IS_FLAG_SET( MATERIAL_VAR_MODEL ) && params[info.m_nEnvmap]->GetTextureValue()->IsError())
{
params[info.m_nEnvmap]->SetStringValue( "engine/defaultcubemap" );
pShader->LoadCubeMap( info.m_nEnvmap, TEXTUREFLAGS_SRGB );
}
}
#endif
}
if( params[info.m_nRefractTintTexture]->IsDefined() )
{

View File

@@ -151,6 +151,19 @@ BEGIN_VS_SHADER( SDK_Water_DX90,
if ( params[ENVMAP]->IsDefined() )
{
LoadCubeMap( ENVMAP, TEXTUREFLAGS_SRGB );
#ifdef MAPBASE
if (mat_specular_disable_on_missing.GetBool())
{
// Revert to defaultcubemap when the envmap texture is missing
// (should be equivalent to toolsblack in Mapbase)
if (params[ENVMAP]->GetTextureValue()->IsError())
{
params[ENVMAP]->SetStringValue( "engine/defaultcubemap" );
LoadCubeMap( ENVMAP, TEXTUREFLAGS_SRGB );
}
}
#endif
}
if ( params[NORMALMAP]->IsDefined() )
{

View File

@@ -689,7 +689,7 @@ static int Cubemap_CreateTexInfo( int originalTexInfo, int origin[3] )
#ifdef PARALLAX_CORRECTED_CUBEMAPS
// Append origin info if this cubemap has a parallax OBB
char originAppendedString[1024] = "";
if (g_pParallaxObbStrs[cubemapIndex][0] != '\0')
if (g_pParallaxObbStrs[cubemapIndex] && g_pParallaxObbStrs[cubemapIndex][0] != '\0')
{
Q_snprintf(originAppendedString, 1024, "%s;[%d %d %d]", g_pParallaxObbStrs[cubemapIndex], origin[0], origin[1], origin[2]);
}