diff --git a/sp/src/game/client/c_env_cascade_light.cpp b/sp/src/game/client/c_env_cascade_light.cpp index 67d64f3a..84392ca6 100644 --- a/sp/src/game/client/c_env_cascade_light.cpp +++ b/sp/src/game/client/c_env_cascade_light.cpp @@ -585,7 +585,7 @@ void C_EnvCascadeLightSecond::UpdateLight(bool bForceUpdate) state.m_nShadowQuality = m_nShadowQuality; // Allow entity to affect shadow quality #ifdef MAPBASE - + /* state.m_bOrtho = csm_ortho.GetBool(); if(state.m_bOrtho) { @@ -599,7 +599,7 @@ void C_EnvCascadeLightSecond::UpdateLight(bool bForceUpdate) state.m_fLinearAtten = ConVarRef("csm_current_distance").GetInt() * 2; state.m_FarZAtten = ConVarRef("csm_current_distance").GetInt() * 2; } - + */ #endif if (m_LightHandle == CLIENTSHADOW_INVALID_HANDLE)