From 29936d96f8104fe713eed026cfec1726d393783e Mon Sep 17 00:00:00 2001 From: celisej567 Date: Tue, 6 Sep 2022 22:00:59 +0300 Subject: [PATCH] Update env_cascade_light.cpp --- sp/src/game/server/env_cascade_light.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/sp/src/game/server/env_cascade_light.cpp b/sp/src/game/server/env_cascade_light.cpp index 005dc96f..dbd9c14f 100644 --- a/sp/src/game/server/env_cascade_light.cpp +++ b/sp/src/game/server/env_cascade_light.cpp @@ -415,14 +415,11 @@ void CEnvCascadeLight::Preparation() { pEnv->angFEnv = true; SetLocalAngles(QAngle(90, 0, 0)); - } else { pEnv->SetAbsAngles(QAngle((GetLocalAngles().x - 90), GetLocalAngles().y, -GetLocalAngles().z)); - - Msg("pEnv local angle = %f %f %f \n", pEnv->GetLocalAngles().x, pEnv->GetLocalAngles().y, pEnv->GetLocalAngles().z); - + //Msg("pEnv local angle = %f %f %f \n", pEnv->GetLocalAngles().x, pEnv->GetLocalAngles().y, pEnv->GetLocalAngles().z); SetLocalAngles(QAngle(90, 0, 0)); DevMsg("CSM using light_environment \n"); }