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https://github.com/celisej567/BCWSsrc.git
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* Fixed Source Mod back-compatability by reordering methods in a couple interfaces.
* Added missing singleplayer OSX libs * Updated vpc and libs.
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@@ -63,8 +63,6 @@ public:
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// Adds decals to static props, returns point of decal in trace_t
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virtual void AddDecalToStaticProp( const Vector& rayStart, const Vector& rayEnd,
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int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr ) = 0;
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virtual void AddColorDecalToStaticProp( Vector const& rayStart, Vector const& rayEnd,
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int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr, bool bUseColor, Color cColor ) = 0;
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// Adds/removes shadows from static props
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virtual void AddShadowToStaticProp( unsigned short shadowHandle, IClientRenderable* pRenderable ) = 0;
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virtual void RemoveAllShadowsFromStaticProp( IClientRenderable* pRenderable ) = 0;
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@@ -81,6 +79,8 @@ public:
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//===================================================================
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virtual void DrawStaticProps( IClientRenderable **pProps, int count, bool bShadowDepth, bool drawVCollideWireframe ) = 0;
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virtual void AddColorDecalToStaticProp( Vector const& rayStart, Vector const& rayEnd,
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int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr, bool bUseColor, Color cColor ) = 0;
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};
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class IStaticPropMgrServer : public IStaticPropMgr
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@@ -138,8 +138,6 @@ public:
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// radius of the decal to create.
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virtual void AddDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
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Vector const& decalUp, int decalIndex, int body, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
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virtual void AddColoredDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
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Vector const& decalUp, int decalIndex, int body, Color cColor, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
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// Removes all the decals on a model instance
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virtual void RemoveAllDecals( ModelInstanceHandle_t handle ) = 0;
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@@ -176,6 +174,9 @@ public:
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virtual void SuppressEngineLighting( bool bSuppress ) = 0;
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virtual void SetupColorMeshes( int nTotalVerts ) = 0;
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virtual void AddColoredDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
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Vector const& decalUp, int decalIndex, int body, Color cColor, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
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};
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